Open Access Open Access  Restricted Access Subscription Access

Survey on IoT based Smart Toy (i-Companion)

Nikita Seth, Shubham Singh, Pushpesh Prashant, Nitish Raj, Vani V

Abstract


Toys are an integral element of any child's development. We frequently underestimate the impact these items have on a child's entire development. It is extremely likely that we are unaware of the educational value of these toys and how they continue to develop the abilities and skills necessary for children to prepare for life. All experts believe that children learn via play, and that toys are the tools through which they discover their world. In this industry, smart toys are gaining popularity, and parents agree. This is primarily due to the advantages that smart toys offer over traditional toys, such as educational value, enhanced engagement, and dynamic nature. Intelligent toys enable two-way communication and interaction to perform beneficial activities.

We want to create a smart toy that contributes to a child's overall development, assisting them in preparing for the future. While doing so, we provide parents control over the toy, allowing them to better parent their child.

The main purpose of the toys remains unchanged they are still meant to entertain. However, they may now accomplish much more by giving unique experiences and benefits. In the future, more complicated designs with voice recognition capabilities can be introduced to increase security and user experience.


Full Text:

PDF

References


Sugimoto, M. (2007, March). What can children learn through game-based learning systems?. In 2007 First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL'07) (pp. 5-7). IEEE.

Kara, N., Aydin, C. C., & Cagiltay, K. (2014). Design and development of a smart storytelling toy. Interactive Learning Environments, 22(3), 288-297.

Rzepka, R., Higuchi, S., Ptaszynski, M., & Araki, K. (2008, October). Straight thinking straight from the net-on the web-based intelligent talking toy development. In 2008 IEEE International Conference on Systems, Man and Cybernetics (pp. 2172-2176). IEEE.

Joshi, M. P., & Mehetre, D. C. (2017, August). IoT based smart cradle system with an Android app for baby monitoring. In 2017 International Conference on Computing, Communication, Control and Automation (ICCUBEA) (pp. 1-4). IEEE.

Rivera, D., García, A., Martín-Ruiz, M. L., Alarcos, B., Velasco, J. R., & Oliva, A. G. (2019). Secure communications and protected data for a Internet of Things smart toy platform. IEEE Internet of Things Journal, 6(2), 3785-3795..

Albuquerque, O. D. P., Fantinato, M., Eler, M. M., Peres, S. M., & Hung, P. C. (2020, October). A study of parental control requirements for smart toys. In 2020 IEEE International Conference on Systems, Man, and Cybernetics (SMC) (pp. 2215-2220). IEEE.

Cañete, R., López, S., & Peralta, M. E. (2021). KEYme: Multifunctional Smart Toy for Children with Autism Spectrum Disorder. Sustainability, 13(7), 4010.

Lee, B., & Kim, Y. (2018, October). The effects of S-Block curriculum on kindergarten children’s logical-mathematical and spatial ability. In TENCON 2018-2018 IEEE Region 10 Conference (pp. 0802-0805). IEEE.

Das, S. (2020). Eyes in Your Child's Bedroom: Exploiting Child Data Risks with Smart Toys.

Rivera, D., García, A., Alarcos, B., Velasco, J. R., Ortega, J. E., & Martínez-Yelmo, I. (2016). Smart toys designed for detecting developmental delays. Sensors, 16(11), 1953.

Paiva, J. O., Andrade, R. M., & Carvalho, R. M. (2021). Evaluation of Non-Functional Requirements for IoT Applications.


Refbacks

  • There are currently no refbacks.