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Fitness and Gaming: The Science of Mobile Sensor-Based Fitness Games

Piyush Rai, Vaibhav Yadav, Shashwat Singh, Anupama Sharma

Abstract


This research paper explores the surge in demand for virtual reality (VR) headsets among young people. The demand has risen by 241.6% due to the popularity of VR games, driven by cheap VR headset makers in countries like India. However, these low-cost VRs have negative impacts on users' health and the environment because of their poor construction and ergonomic design, as well as short lifespan. To mitigate these issues, the paper proposes a platform called Fitgo, which provides VR-like experiences through smartphones while promoting physical activity and reducing the usage of hazardous VRs. Fitgo is a sustainable solution that protects users' health and promotes a greener technology ecosystem. In conclusion, the paper highlights the need for smartphone-based VR experiences to prevent young people from using low-quality VRs that negatively impact their health and the environment.


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References


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