Open Access Open Access  Restricted Access Subscription Access

Historical Reconstruction using Augmented Reality

Tejal Wahadane, Vedanti Bijwe, Sanskruti Gadekar, Aayushi Kapoor

Abstract


Cultural heritage sites often face challenges such as structural deterioration, environmental damage, or limited accessibility, making preservation and public engagement difficult. Emerging digital technologies, particularly Augmented Reality (AR), provide innovative ways to experience and interact with such monuments. This paper presents an AR-based system designed to facilitate interactive heritage exploration through digital reconstruction, intelligent narration, and community engagement.

The proposed framework comprises four key modules: (i) a camera-based AR reconstruction module that enables on-site visualization of damaged monuments in their original form, (ii) a QR code-based module allowing remote users to access and explore digital reconstructions, (iii) an AI-driven voice assistant that provides historical explanations and answers user queries, and (iv) a “Wall of Fame” module for users to contribute and view multimedia content related to the heritage site.

A functional prototype has been implemented using ARCore, Unity, Blender, Python, and cloud services. Preliminary user evaluations indicate high engagement, smooth AR performance, and strong educational value. The research demonstrates the feasibility of a modular AR heritage platform that supports cultural preservation, enables remote access, fosters interactive learning, and encourages community participation. Future work includes multilingual narration, on-site AR alignment enhancements, and advanced automated reconstruction techniques.


Full Text:

PDF

References


F. Ghrardini, M. Santachiara, and F. Leali, ”3D virtual reconstruction and augmented reality visualization of damaged stone sculptures,” IOP Conference Series: Materials Science and Engineering, vol. 364, no. 1, 012018, 2018.

doi:10.1088/1757-899X/364/1/012018

A. Scianna, G. F. Gaglio, and M. La Guardia, ”Augmented reality for cultural heritage: The rebirth of a historical square,” The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLII-2/W17,

pp. 303–310, 2019.

doi:10.5194/isprsarchives-XLII-2-W17-303-2019

B. Rudolff, ”Intangible and tangible heritage: A topology of culture in context of faith,” Doctoral dissertation, Johannes Gutenberg-University of Mainz, Germany, 2006. [Online]. Available: https://openscience.ub. uni-mainz.de/

M. Bouchenaki, ”The interdependency of the tangible and intangible cultural heritage,” in Proceedings of the 14th ICOMOS General Assembly,pp. 1–5, 2003. [Online]. Available: https://www.icomos.org/

R. Harrison, Heritage: Critical approaches, Routledge, 2012. [Online]. Available: https://www.routledge.com/

M. Murzyn-Kupisz and J. Działek, ”Cultural heritage in building and enhancing social capital,” Journal of Cultural Heritage Management and Sustainable Development, vol. 3, no. 1, pp. 35–54, 2013.

doi:10.1108/20441261311317392

S. Labadi, F. Giliberto, I. Rosetti, L. Shetabi, and E. Yildirim, Heritage and the sustainable development goals: Policy guidance for heritage and development actors, ICOMOS, 2021. [Online]. Available: https://www. icomos.org/

R. T. Azuma, ”A survey of augmented reality,” Presence: Teleoperators and Virtual Environments, vol. 6, no. 4, pp. 355–

, 1997.

doi:10.1162/pres.1997.6.4.355

R. G. Boboc, E. Ba˘utu, F. Gˆırbacia,

N. Popovici, and D.-M. Popovici, ”Augmented reality in cultural heritage: An overview of applications,”Applied Sciences, vol. 12, no. 19, 9859, 2022.

doi:10.3390/app12199859

A. Chatsiopoulou et al., ”Augmented reality in cultural heritage: A narrative review,” Heritage, vol. 8, no. 10, 421, 2025. [Online].

Available: https://www.mdpi.com/


Refbacks

  • There are currently no refbacks.