

QUIZ GAME APPLICATION
Abstract
Our system implements a simple quiz application using the Tkinter library for the graphical user interface. The quiz consists of multiple-choice questions with randomized options. The user selects an answer for each question and submits it. The application checks the answer and provides feedback to the user, showing whether the answer is correct or incorrect .The user's score is displayed during the quiz, and the high score is tracked and saved between sessions .The quiz includes a countdown timer for each question, and the user must complete the quiz within the allotted time. The application allows the user to restart the quiz, quit the quiz, and reset the high score .The graphical interface is designed with a clean and intuitive layout for ease of use.
References
Christopher cheong,France cheong and Justin flippou, et al. " Quick quiz: A Gamefied Approach for Enhancing learning ",AIS Electronic Library(AISeL),pg.61-66, 2018.
Abby Bateman, " Minute to win it",Volume 1001,pg.261-271,2007.
Izaya Nishimuta,” A Robot Quizmaster that can Localize, Separate, and Recognize Simultaneous Utterances for a Fastest-Voice-First Quiz Game ”, Volume 1083–1090,pg.68-73, 2014.
Jakob Schweighofer, Behnam Taraghi, Martin Ebner, et al. “Development of a Quiz Implementation of a (Self-) Assessment Tool ”,Volume 14, pg.23-25, 2019.
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